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About

Code & Structure​

  • Script is written in lua programming language
  • Using the ox_lib classes for clean and readable code structure. (OOP)
  • Frontend uses Vue with our pre-setup components

Features​

  • πŸšͺ Buy your greenhouse
  • ♾️ Multiple interior sizes (interior sets)
  • πŸͺ¨ Custom models & animations
  • ♨️ Tile ground system - The land is divided into small tiles that we have to cultivate one by one, where we will be able to sow later. There are three different versions of such a tile: plowed, irrigated, and a combination of the two.
  • 🌽 Various crops - There are nine different types of plants that can be planted, each designed to serve a different style of gameplay. Some require more care than others. Some plants can be harvested once, while others can be harvested multiple times.
  • πŸ›– Custom Interior – A fully instanced environment, where you can manage everything from here, without having to go anywhere.
  • πŸ’» Laptop – Managing your greenhouse, acquiring various seeds, and selling various items are also possible here. In addition, we can assign different players and set their rights here.
  • πŸ“ Permission System – to add players with different permissions (change lock, etc.)
  • βš™οΈ Server–Client Synchronization – optimized state management using RPC and event-driven logic
  • βš™οΈ Easy bridge (framework) setup – Easy to setup with any server via bridge file(s)
  • 🎚️ Simple config file – We tried to include everything in a single config.lua file (balance, timers, item pools, etc.)
  • πŸ”¨ Easy localization – locale files through .json (handled by ox_lib)

Images​