About

Code & Structureβ
- Script is written in
luaprogramming language - Using the ox_lib classes for clean and readable code structure. (OOP)
- Frontend uses
Vuewith our pre-setup components
Linksβ
Featuresβ
- πͺ Buy your greenhouse
- βΎοΈ Multiple interior sizes (interior sets)
- πͺ¨ Custom models & animations
- β¨οΈ Tile ground system - The land is divided into small tiles that we have to cultivate one by one, where we will be able to sow later. There are three different versions of such a tile: plowed, irrigated, and a combination of the two.
- π½ Various crops - There are nine different types of plants that can be planted, each designed to serve a different style of gameplay. Some require more care than others. Some plants can be harvested once, while others can be harvested multiple times.
- π Custom Interior β A fully instanced environment, where you can manage everything from here, without having to go anywhere.
- π» Laptop β Managing your greenhouse, acquiring various seeds, and selling various items are also possible here. In addition, we can assign different players and set their rights here.
- π Permission System β to add players with different permissions (change lock, etc.)
- βοΈ ServerβClient Synchronization β optimized state management using RPC and event-driven logic
- βοΈ Easy bridge (framework) setup β Easy to setup with any server via bridge file(s)
- ποΈ Simple config file β We tried to include everything in a single config.lua file (balance, timers, item pools, etc.)
- π¨ Easy localization β locale files through .json (handled by ox_lib)
Imagesβ
