Modifying export functions
Modify export functions to use your cash or chips as items.
Info
info
You can use any function inside the export functions which returns numbers.
info
I have added the examples with ESX framework, but almost every framework shares the same function names.
caution
Do not forget to add your framework getter in the sv_config.lua!
Using with accounts / cash (bank, etc.)
Modify sv_config.lua export functions, example for basic ESX:
sv_config.lua
ESX = nil
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
exports('getPlayerChips', function(source)
local Amount = 0
local xPlayer = ESX.GetPlayerFromId(source)
if xPlayer then
local Bank = xPlayer.getAccount('bank')
if Bank then
Amount = Bank.money
end
end
return Amount
end)
exports('givePlayerChips', function(source, amount)
local xPlayer = ESX.GetPlayerFromId(source)
if xPlayer then
xPlayer.addAccountMoney('bank', amount)
end
end)
exports('removePlayerChips', function(source, amount)
local xPlayer = ESX.GetPlayerFromId(source)
if xPlayer then
xPlayer.removeAccountMoney('bank', amount)
end
end)
exports('getPlayerName', function(source)
local Name = GetPlayerName(source)
local xPlayer = ESX.GetPlayerFromId(source)
if xPlayer then
Name = xPlayer.getName()
end
return Name
end)
Using with inventory items
caution
You have to take care of players buying the chips as items!
Do not forget to register your item.
Modify sv_config.lua export functions, example for basic ESX:
sv_config.lua
ESX = nil
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
exports('getPlayerChips', function(source)
local Amount = 0
local xPlayer = ESX.GetPlayerFromId(source)
if xPlayer then
local Item = xPlayer.getInventoryItem('chips')
if Item then
Amount = Item.count
end
end
return Amount
end)
exports('givePlayerChips', function(source, amount)
local xPlayer = ESX.GetPlayerFromId(source)
if xPlayer then
xPlayer.addInventoryItem('chips', amount)
end
end)
exports('removePlayerChips', function(source, amount)
local xPlayer = ESX.GetPlayerFromId(source)
if xPlayer then
xPlayer.removeInventoryItem('chips', amount)
end
end)
exports('getPlayerName', function(source)
local Name = GetPlayerName(source)
local xPlayer = ESX.GetPlayerFromId(source)
if xPlayer then
Name = xPlayer.getName()
end
return Name
end)